Take the rifle, for example: use it as a weapon, and you've got a long range, pretty powerful gun that can take down most enemies in a couple of shots. These tools come in the form of soul cards, pickups that give you access to a range of firearms that can alternatively be "spent" for one-off supernatural powers. Neon White is designed around you getting to the end of the level as fast as you can, giving you a variety of tools from level to level. To say that this game is fast is an understatement. ![]() Especially paired with maybe the most exhilarating gameplay I've experienced this year. ![]() The problem when you refer to something as vaguely anime is that some people inherently don't like it for boring, reductive reasons, and I do wish those people would grow up, because Neon White wears its anime influences proudly on its sleeves, and is all the better for it. Here's that gameplay walkthrough of Neon White from developer Ben Esposito. But there's a strong dash of anime mixed in there too, with some fun, albeit simple visual novel elements. To describe Neon White at its most basic, it's a speedrunning FPS, where our protagonist, the titular White, is tasked with killing all the demons plaguing heaven before judgement day. 'Ah,' I thought, 'I think he's talking about me.' Last year, co-creator of Neon White Ben Esposito opened a gameplay walkthrough by saying that unlike his more child-friendly title Donut County, his next game would be for freaks. In Neon White, heaven is neither of those things: it's a place where you kill demons and get horny. Or perhaps it's just like being asleep, forever. Maybe it's somewhere where concepts like stress and worry don't exist.
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